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Archive 08/2023


28.Aug.2023



CDXL converter: AGAConv 1.0.3
Markus Schordan's AGAConv is a CDXL video converter. It combines some existing tools to convert videos (MP4, etc.) into the CDXL format that can be played on an AGA Amiga with AGABlaster or other CDXL players. The changes of the version 1.0.3:
  • Fixed OCS 12-bit color palette
  • Changed --std-cdxl with AGA modes to keep 24-bit mode by default
(dr)

[News message: 28. Aug. 2023, 14:13] [Comments: 0]
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28.Aug.2023
Amigans


AmigaOS 4: USB Audio 2 Recording and Playback with "USBAudio2
Lyle Hazelwood had already worked intensively on audio playback under AmigaOS 4 in the past: he had completed a USB-CAMD-MIDI driver, further developed the MIDI sequencer BarsnPipes for AmigaOS 4 or published various MIDI libraries and tools. Now he has written "USBAudio2", a small tool that supports USB devices with the "audio protocol 2" of the USB standard. It should now be possible to operate webcams, for example. The tool is controlled via the shell by means of three commands for playing and recording or displaying the input level. (dr)

[News message: 28. Aug. 2023, 13:31] [Comments: 0]
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28.Aug.2023



Videos: Building a ReAmiga 1200, part 3 and 4
In June we reported on the first two parts of the five-part video series of the YouTube channel "The 8-Bit Manshed", in which John 'Chucky' Hertell's Amiga1200 clone ReAmiga 1200 is recreated. Part 3 was published a month ago and part 4 yesterday. (dr)

[News message: 28. Aug. 2023, 09:52] [Comments: 0]
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28.Aug.2023



Event: Further informationen on AmiWest 2023
From 12 to 15 October 2023, AmiWest 2023 will take place in Sacramento, California. Now the organisers have published further information:

"The AmiWest 2023 is coming fast! Going strong since 1998, this year will be the 26th year of the longest-running Amiga-focused show in the world. Set in Sacramento, CA, the Sacramento Amiga Computer Club and a dedicated group of volunteers host the event.

Kicking off on October 12th is the AmiWest Developer Conference. AmiWest has been hosting a DevCon for about a decade. This is two days of focused learning and sharing from experts worldwide on the latest AmigaOS developments, and this year will be no different. Hosted by Steven Solie, lead developer on the ExecSG team, the DevCon will cover various AmigaOS flavors, discussing topics like debugging, DMA routines, and more.

The main exhibition opens at 10:00 AM on Oct 14th. Trevor Dickinson of A-Eon will launch the show with A-Eon news and announcements. Following Trevor will be a full schedule of speakers from across the globe. Speakers include RJ Mical (original Amiga dev), Michal Schulz (author of EMU68k ), and more. For those who cannot make it, we will livestream the day on YouTube. All the details are on the AmiWest webpage.

The exhibit hall will feature over 10 exhibitors. Many returning friends of the show, like Doug Compton of 10 MARC and Mr. Toast. We also expect Matthew Leaman of AmigaKit to return to the show for the first time since 2017. Also joining us for the first time is Ricardo Quesada with his UniJoySticle2 product. A full list of exhibitors is posted on the AmiWest website.

The banquet starts at 7 PM on Saturday, October 14th, featuring Garry Hare, Ph.D. He was the CEO of Amiga Inc. from 2003 to 2005, directly following Bill McEwen. You can read more about Garry's involvement in the latest edition of "From Vultures to Vampires" volume two. Garry will provide unique insights into Amiga's history from a rarely heard voice.

The SACC Sales Table will be back, offering a variety of Amiga parts, books, and software. There will also be some complete Amiga classic systems for sale! We expect to have on sale an A2000 and an A500, possibly more.

The show will also have a raffle filled with cool gadgets for all your computers. After you grab your raffle tickets, be sure to stop by the game's competition table and give Knightmare a spin for a chance to win this year's trophy.

Keep an eye on the AmiWest blog for the latest update on the show. In 1994, folks said the Amiga was dead. Boy, were they wrong!" (dr)

[News message: 28. Aug. 2023, 05:56] [Comments: 0]
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27.Aug.2023



Platform game: Updated demo version of "Super Delivery Boy"
Two years ago, NeesoGames published the last demo version of "Super Delivery Boy" (amiga-news.de reported). As the developers report, the development of the game has progressed continuously despite the lack of public updates (YouTube video). What has changed:
  • Animated Main Menu with options (music and sound volumes are saved on disk)
  • Up to 64 colors on screen (EHB mode)
  • Every level (but the interiors) have multi layer parallax scrolling
  • Mission hub
  • New tiles, platforms, visual and sound effects
  • Overall game rebalanced
  • ... and, as usual, a lot more for you to find out!
Future plans:
  • The game will feature 4 main levels based on the 4 seasons
  • Each level will feature different enemies, puzzles, secrets and so on
  • The level in the demo can be identified with spring, summer level will be in the next public release, then hopefully the remaining levels will be released on season change but I can't promise!
(dr)

[News message: 27. Aug. 2023, 21:50] [Comments: 0]
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27.Aug.2023
Frank (ANF)


Puzzle game: Connect V1.4
In the puzzle game "Connect" (screenshots), you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. Developer Frank Röger has written about the now released version 1.4:

"Hello all, just in this moment we uploaded an updated version of Connect. It contains the following changes:

1. At the R2C2 user meeting, we did a lot of coop games and got stuck for a very long time in some games when we couldn't find the bug on the game board. There the idea was born to be able to display the error by pressing a key, to prevent excessively long searches. No sooner said than done, this function is now in the game. By pressing the H key, all chips that do not have the required number of connections are marked red. However, this help has the disadvantage that the game time is set to 9999 seconds. This is not enough for a new highscore, but it is helpful for people who want to solve "all" game boards completely. Please note that this only works in solo and coop mode.

2. The bug devil has crept in. We found him drawing the game cursor excessively on the game board. Luckily we were able to tame it and get some performance out of it, especially on the Amiga 500. :)

3. The manual has been updated. In it you will now find an overview of all shortcuts available in the game.

Have fun playing!" (dr)

[News message: 27. Aug. 2023, 20:59] [Comments: 0]
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27.Aug.2023
Christian Wiegel (Mail)


Turn-based strategy game: Farm update for "Settle the World"
After several developer diaries in which he describes his programming progress, Christian 'TheoTheoderich' Wiegel has published a farm update for his turn-based building and trading game "Settle the World". He writes about it:

"This update is also just another small step on the way to a complete game.

I have completely rewritten much of the programme code for the game over the last few months. The game was not originally designed to be greatly expanded. But since there is still a lot missing in Settle the World (regular elections, natives, computer opponents, etc.) it became urgent to rework everything.

The advantage is that the game now requires much less chip RAM and I can therefore include more music tracks in the coming months.

The changes

Pioneers can now build farms after the citizens of your cities have reached the worker class for the first time. Farms are needed later in the game to supply the aristocrat class with meat and wine.

There are new units to make the best use of farms:
  • Cowboys for cattle breeding
  • Grape pickers, to harvest grapes
  • Winemakers, to produce wine from grapes (luxury good for the aristocrat class)
  • Butchers to process cattle into meat (food for the aristocrat class).
New buildings:
  • Wine press (can be built on farms)
  • Slaughterhouse (can be built in cities)
Other new features:
  • Integrated help texts/guidance (but it's still early days).
  • More sound effects.
  • More intermediate images for events.
  • New function "Move to town". Moves units via pathfinding to the selected city.
  • New terrain type "Plains".
  • Millitary supply wagon to heal/repair damaged millitary units outside cities or to equip colonists to soldiers.
  • Soldiers can mount horses outside of cities and thus become dragoons.
  • Map generator completely rewritten. No longer generates diagonal land bridges and creates varied landscapes.
  • There are now more whales, horses and bison on the map.
  • Unnecessary transport units (ships and trade wagons) can be destroyed in cities and the player gets half of the construction costs back.
  • Citizens of higher classes of citizen now need more food types per turn (fish and meat in addition to wheat).
  • Large ships can now only anchor in cities if at least one dock is available.
  • The entire graphics system has been reworked to free up more chip mem memory for more future in-game music.
  • Countless things have been added, changed, tried and thrown away since the last update in February 2023.
What's still "missing" in this update:

Elections

Keeping citizens happy does not yet have a big impact on the game. In the future, there will be regular elections, which the player must win in order to remain in power. The technical foundations for such an election system have been laid in the current version.

Native people

Here, too, the basis for integrating native tribes into the game has been created in the current version. The plan is to place native villages and units on the map with which the player can interact. Unfortunately, I did not manage to include this feature in time.

Computer opponents

CPU-controlled opponents are very complex to implement. I have been working on this intensively for several weeks, but I have to put this feature off until later. With the programming of the natives I will hopefully be able to gain enough experience to be able to realise computer opponents later.

You see...I am far from finished with the development of -Settle the World- ;-)

So that the next update doesn't have to wait for months, there will be two versions available for download on the project page in the next weeks. One is the "official" update and the other is a current development version.

The development versions will hardly be tested, but most of them are compatible with the game state.

I hope this will give me some more feedback on the game ;-) (dr)

[News message: 27. Aug. 2023, 15:12] [Comments: 0]
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27.Aug.2023
itch.io


Arcade port: Karate Champ
Jean-Francois 'jotd' Fabre's latest project is the Amiga port of the 1984 Karate Champ developed by Technos Japan and published by Data East. The Amiga port runs all Amigas with 2MB RAM (YouTube video). (dr)

[News message: 27. Aug. 2023, 13:14] [Comments: 0]
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27.Aug.2023



Aminet uploads until 26.08.2023
The following files have been added until 26.08.2023 to Aminet:
x68k2amiga.zip           dev/misc   16K   68k Convert Sharp X68000 executab...
alt-intl.lha             driver/inp 2K    68k alt-intl keymap
minetest.lha             game/demo  7.2M  MOS Minecraft clone in Python
TONY.adf                 game/demo  880K  68k TONY playable demo
webptools131_a68k.lha    gfx/conv   2.4M  68k encode/decode images in WebP ...
TopazDouble.lha          text/bfont 4K        Double-height recreation of T...
MuLockLib.lha            util/boot  133K  68k Lock mmu.library in memory on...
VATestprogram.zip        util/misc  15M   68k Versatile Amiga Testprogram
FatOlga.lha              util/moni  1K    68k AIBB 6.5 Module for FAT Olga ...
(snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023



OS4Depot uploads until 26.08.2023
The following files have been added until 26.08.2023 to OS4Depot:
vumeter.lha              aud/mis 53kb  4.0 Audio VUMeter display
usbaudio2.lha            aud/rec 90kb  4.1 Record and Play audio over USB A...
libvpx.lha               dev/lib 3Mb   4.0 WebM VP8/VP9 Codec library
(snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023



MorphOS-Storage uploads until 26.08.2023
The following files have been added until 26.08.2023 to MorphOS-Storage:
LegendOfKorr.lha          Games/Action              Legend of Korr: Path of...
fheroes2_1.0.7.lha        Games/Strategy            fheroes2 is a recreatio...
(snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023



WHDLoad: New installers until 26.08.2023
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 26.08.2023: (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
Forgotten Computer (ANF)


Video: Infinity Music Player with Impbox
At the title link, "Forgotten Computer" reports in a nearly one-hour video about Paweł 'juen' Nowak's Infinity Music Player (IMP3) and the hardware extension Impbox, with which the program can access the WLAN even without an Amiga TCP/IP stack. IMP3 runs on any Amiga with 512 KB RAM and at least Kickstart 2.0.

Download: imp3.lha (45 KB) (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 164 - preview and excerpts
Preview and excerpts of Amiga Future issue 164 (September/October 2023) have been published online at the title link. Content includes an interview with Christian Wiegel (Settle The World) as well as previews of Castlevania AGA, Hamulet and Bulbmaster.

Amiga Future magazine is available as an English and a German printed magazine and can be bought directly from the magazine's editorial office as well as several Amiga dealers. (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
Seiya (ANF)


PDF magazine: REV'n'GE 149 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.

Amiga-related, the current issue is about "Shadow of the Beast" and "Strider". (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
GAP (ANF)


German Amiga Podcast: Issue 15
The fifteenth edition of the "German Amiga Podcast" (GAP) is about the Amiga game "Babariana", which is still in development. In the interview, its developer Stephan 'Makconner' Pförtner calls Babariana a mixture of "Overtime-Game" and a "dark adventure". (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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26.Aug.2023



Motorola68k emulation: Beta version 2.1 of Emu68 (V0.16)
Developer Michal Schulz has released beta version 2.1 of his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite which fixes bugs of the previous version and introduces many important improvements. Changes:
  • CCR fixes. Beta 2 has changed internal handling of CCR, but unfortunately added several bugs due to the change. Beta 2.1 fixes all these problems, improving compatibility with m68k software.
  • Fixed fusing of MOVE instructions. Until now there were few corner cases where fusing of subsequent MOVE.L instructions resulted in wrong behavior of generated code. Thanks to Paraj this issues are solved now and fusing of MOVE.L instructions works without (hopefully) any bugs.
  • Added temporal instruction cache working on CHIP memory during JIT translation process. This greatly improves the translation itself, since not only the translator itself accesses instruction stream, but also CCR optimizer and CRC32 calculator.
  • Added optional slowdown of code executed from CHIP memory. This might be important for old games and/or demos which rely on CPU busyloops
  • Removed code inlining feature on 24-bit memory to reduce the need of crawling through the CHIP memory. Greatly improves the performance of demos/games where instruction cache is set to checksumming mode.
The beta version 2.1 is recommended for all PiStorm users. Per default the firmware is used in two-slot mode. By adding "one_slot" option to cmdline.txt one can force the single-slot operation.

The developer provides more detailed information on the changes in his new Patreon article. (dr)

[News message: 26. Aug. 2023, 21:53] [Comments: 0]
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26.Aug.2023
Paweł Tukatsch (Mail)


Platform game: Demo version v1.3 of Tony
Only recently Paweł 'tukinem' Tukatsch had released demo version 1.2 of his game Tony, which among other things introduced different color palettes (amiga-news.de reported). Since some bugs crept in, he has now released version 1.3. (dr)

[News message: 26. Aug. 2023, 15:56] [Comments: 0]
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26.Aug.2023
Reddit


Font: "TopazDouble" as Amiga-native recreation of Topaz
"TopazDouble" is an Amiga-native recreation of the 8×8 pixel Topaz font, now rendered in 8×16 for modern resolutions. As the developers wrote, the classic Amiga with 640×256 (PAL) uses a resolution close to 2:1 - which means that the standard Topaz font would be half-height if used with resolutions with a pixel aspect ratio closer to 1:1.

For some reason, an Amiga-native version of a double-height Topaz font for resolutions with a square (1:1) had never been written, which "TopazDouble" was now making up for.

This font is said to be ideal for "modern" resolutions such as 800×600, 1024×768, classic Amiga resolutions such as 640×400 and 640×512 (Hi-Res Interlace) - as well as 16:9 resolutions such as 720p and 1080p. (dr)

[News message: 26. Aug. 2023, 14:27] [Comments: 0]
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26.Aug.2023
Reddit


Video: The Terrible Fire developer Stephen Leary
Neil aka RMC has set up The Cave, a hands-on exhibition of retro microcomputers, consoles and games. There he also welcomes guests for a chat, this time developer Stephen Leary, creator of the Terrible Fire turbo cards, who talks here about their development history. (dr)

[News message: 26. Aug. 2023, 14:18] [Comments: 0]
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26.Aug.2023
itch.io


Adventure: Demo version of "Mission2Mars" v1.00
After "The Oregon Trail", Sami Vehmaa has released another text-based adventure game for AmigaOS 3, which, however, is only suitable for emulation environments due to its high requirements (250 MIPS): in "Mission2Mars" (YouTube video), a crew of five is on its way to Mars in the year 2029 to drop people off. After the nine-month journey, they spend 16 months on the surface of Mars and another 9 months on the journey home to Earth.

In space, you can visit asteroids and search for ice, like on Mars for signs of life. Using equipment, you can produce air, fuel and food from ice. (dr)

[News message: 26. Aug. 2023, 14:12] [Comments: 0]
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26.Aug.2023
itch.io


Action game: "Ooze: The Escape"
The developer 'Haplo' - who had already published the puzzle game Tenebra - has converted "Ooze: The Escape", originally published for ZX Spectrum, for the Amiga and given the game, among other things, improved graphics, sprites, animations and sound effects as well as a much larger map.

The player's task is to navigate Ooze through various corridors and labs, using his gravity-reversing powers to overcome obstacles and avoid robot guards. (dr)

[News message: 26. Aug. 2023, 13:57] [Comments: 0]
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