amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
 Per page 
Show titles only
Category
.


Archive 01/2024


19.Jan.2024



Diving game: "The Deep" V1.00 for Apollo Vampire V4
A few days ago, we reported on the preview video of Sami Vehmaa's latest project: a diving game exclusively for the Apollo Vampire V4. He has now released version 1.00, which is currently available for 2.50 euros. (dr)

[News message: 19. Jan. 2024, 18:38] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
19.Jan.2024



Multiplayer arcade game: "WiZONK!" v0.1
On the occasion of this weekend's Amiga Ireland 2024, Michael 'Mixel' Dawes is making available a first playable version of his multiplayer arcade game "WiZONK!", which he is developing with the game construction kit "Scorpion Engine".


In an arena, you have to defend yourself as a wizard against (up to) three enemies with a range of mystical powers and, if possible, be the last one standing.

This multiplayer test is intended for two to four players, who either play against each other using a multiplayer adapter or two players with a joystick and two with a keyboard. Wizonk's multiplayer component is basically free of charge - although anyone interested can take advantage of the opportunity to honour the developer's work with a little donation. In the future, there will also be an improved Wizonk+ with a single-player mode, which will then be subject to a charge.

Wizonk should run on all Amigas with 1 MB. If there are any problems, the author asks you to inform him. Known bug: On some systems, when loaded from the workbench, the title screen freezes (usually you press fire to skip it). If you boot without the startup sequence, it should work fine. The developer will add more levels over time. (dr)

[News message: 19. Jan. 2024, 14:40] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
18.Jan.2024



Analogue Pocket: Amiga-Core V0.2.1
The handheld game console Analogue Pocket (Wikipedia) is FPGA-based and as such supports modules from Nintendo, Sega, the PC Engine or the Atari Lynx. Version 0.2.1 has now been published of the Amiga Core. Changes:
  • ICACHE Fixed for WDLOADER to work correctly
  • LBA48 is done to make larger HDD images to 2TB in size
  • The Joysticks are completely disabled when using the emulated mouse or keyboard
  • Audio Mixing - Still some work to be done here to get rid of the snap or pops from the lower frequencys to 48Khz
  • Some changes to the caching for the MPU to speed up some processes
(dr)

[News message: 18. Jan. 2024, 21:11] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
18.Jan.2024



Amiga Games That Weren't: Stuntman Seymour
Codemasters is a British developer and distributor of video games that has been part of Electronic Arts since 2021. At the end of December last year, the website "Amiga Games That Weren't" reported on the game studio's platform game "Stuntman Seymour", which was probably started in the late summer of 1992 and largely, if not completely, finished. The game is a spin-off of CJ's Elephant Antics, also developed by Codemasters.

As the site reports, the finished game was probably not published because new quality standards were introduced at the time, according to which games with only a single protagonist, for example, did not meet these standards. In addition, the game developer focussed more on console games than on home computer games. The game is now available under the title link. (dr)

[News message: 18. Jan. 2024, 09:29] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
18.Jan.2024



Preview video: Robocop (AGA), Update #13
Daniel Allsopp is working on a port of the arcade classic "Robocop" by Data East. The aim is to significantly surpass the official Amiga version. After a year, Allsopp has now published a new preview video of his title developed in 68k assembler, which requires an AGA computer (amiga-news.de reported). (dr)

[News message: 18. Jan. 2024, 09:01] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jan.2024



MorphOS: Version management "Git Desktop" v0.12.41
Rafał Zabdyr has released a third beta version of his graphical user interface for the version management Git for MorphOS (amiga-news.de reported). "Git Desktop" is written in C++ and based on MUI through his C++ wrapper. MorphOS 3.x and the Git component of the SDK are required. This release includes many fixes, UI/UX changes and improvements, the diff accuracy mode by 'word' and a application settings window have been added. (dr)

[News message: 17. Jan. 2024, 22:36] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jan.2024



Creating Amiga Reaction GUIs: ReBuild 0.10.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.10.0:
  • made some changes to the code generation function to add a window id enumeration
  • changed window 'name' property to 'identifier' and added some validition
  • added a user manual text file
The author asks you to test ReBuild extensively and report any bugs to him.

Download: rebuild0.10.0-beta.lha (160 KB) (dr)

[News message: 17. Jan. 2024, 22:04] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jan.2024



Game development: IFF/ILBM exporter v1.4 for Aseprite
Recently We introduced a script written by Prismatic Realms for the image editor Aseprite that converts graphics into an IFF/ILBM file. With the current version 1.4, the script recalls the previous export path and file name, which makes the workflow a little more efficient. (dr)

[News message: 17. Jan. 2024, 21:55] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
<- 1 2 3 4 5 6 7 8 9 10 ->

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.