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19.Oct.2023 Stoo Cambridge |
Poster: Cover of AmigaAddict #19 Stoo Cambridge was a graphic designer at Sensible Software, who had also published the game Cannon Fodder, among others. For the cover picture of AmigaAddict #19 he used the game theme and added himself and Jon Hare in pixel portrait style. This picture can now also be ordered as a poster in his webshop. (dr) [News message: 19. Oct. 2023, 13:59] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
19.Oct.2023 |
Video talk: The "Amiga Game Framework" In mid-August we introduced Janne Peräaho's "Amiga Game Framework" in a detailed article. Last weekend, the traditional developer conference (DevCon) took place during the AmiWest, where developers report on their projects. Janne Peräaho kindly provided us with download links to the slides and the video presentation of his planned contribution: Video talk (zip archive with avi video, 43 MB) just the slides (zip archive with jpeg files, 3 MB) (dr) [News message: 19. Oct. 2023, 05:44] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Oct.2023 |
Amiga Games That Weren't: Truxz Additional to Fatal Mission, there is another Amiga game started by Ola Zandelin (and Rodrigo Perez) that he did not finish: "Truxz" was supposed to be a 3D racing game with texture mapping. Planned were about nine different types of weapons, many different tracks on different terrain, raytraced graphics and a shop. Again, the developer provides some graphics on his website. (dr) [News message: 18. Oct. 2023, 22:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Oct.2023 Mastodon |
Video: Converting PC disk drives for operating on Amigas In his latest video, Jan Beta shows how to modify standard PC floppy drives to work with Amigas and other retro systems. (dr) [News message: 18. Oct. 2023, 21:45] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Oct.2023 |
3D action adventure: Bugdom 2 for Linux and MorphOS Similar to the first part of the 3D action adventure game "Bugdom", the second part of the game originally published by Pangea Software was ported to modern OS by 'jorio'. Afterwards, 'BeWorld' compiled Bugdom 2 for MorphOS (the latest SDL archive is required) and Christian 'xeno74' Zigotzky for LinuxPPC-32Bit. The game runs on the Linux PowerPC distributions Void PPC, MintPPC, Fienix. Download: Bugdom2_4.4.0-linux-powerpc.tar.gz (133 MB) (dr) [News message: 18. Oct. 2023, 21:22] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Oct.2023 Amigaworld.net (website) |
AROS distribution: AROS One 2.2 (x86) "AROS One", a distribution based on the AROS binary interface ABI v0, is now available in version 2.2 for x86 computers. It can be downloaded as DVD ISO file or as USB flash image at the title link, where you can also find video recordings. Besides updates of the included programs and games as well as bug fixes, also new functions have been added. The changes in detail:
[News message: 18. Oct. 2023, 10:39] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Oct.2023 |
Motorola68k emulation: Emu68 v1.0 Release Candidate 2 A month ago, Developer Michal Schulz had released Release Candidate 1 of version 1.0 of his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite (amiga-news.de reported). Emu68 1.0 Release Candidate 2 contains all fixes from RC1. Additionally it contains two changes improving the support for old games and demos massively: Updated instruction cache The instruction cache used for translation of m68k to aarch64 code as well as to verify already translated code has been improved. The writes to chip memory automatically invalidate it, there are less flushes of the instruction cache during operation of Emu68. Slow DBF A special hack is added to make DBF busy loops operating with reasonable speed. Until now such kind of loops was way to fast on Emu68 and this rendered many old games or demos unusable or misbehaving. The special handling of DBF busy loops can be enabled in cmdline.txt file by adding a dbf_slowdown keyword, or during operation of Emu68 using the EmuControl tool. The developer provides more detailed information on the changes in his new Patreon post. (dr) [News message: 18. Oct. 2023, 06:35] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Oct.2023 |
GUI for Greaseweazle Tools : FluxMyFluffyFloppy v5.0.2 for Windows Just the other day, in an article about setting up a Greaseweazle V4, we mentioned the graphical user interface FluxMyFluffyFloppy for the Greaseweazle Tools. Now 'FrankieTheFluff' has released version 5.0.2. Changes:
[News message: 17. Oct. 2023, 21:21] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Oct.2023 |
Frogger clone: Frogger (beta version 3) Frogger (YouTube video) is supposed to be a 1:1 conversion of the 1981 Konam game (amiga-news.de reported). As the developer reports, the third beta version of the game is technically 100% complete and a small trainer has also been integrated. He was also able to inspire a musician for the project who will compose 20 musical sequences. For now, beta version 2 stays available, since the changes will added to the final version. (dr) [News message: 17. Oct. 2023, 21:13] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Oct.2023 |
Video: Procedurally generated levels in AMOS The procedural generation of levels is a technique for creating game worlds in which one does not create each individual level by hand, but uses algorithms to construct the levels programmatically. This allows for almost unlimited variation and can shorten development time (see the explanatory article on the example of Unity). In his latest video, Rob Smith explains this technique using the example of a future AMOS game for which he has to generate a large number of levels. He also shows how to speed up the algorithm and finally create a simple maze. (dr) [News message: 17. Oct. 2023, 06:29] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Oct.2023 Mastodon |
Image Gallery: Update of the "Amiga Graphics Archive" The "Amiga Graphics Archive" is dedicated to all kinds of pixel graphics created with the Commodore Amiga between 1985 and 1995. According to the operator, quite a number of remarkable images were created during this period, which he believes should not be gathering dust on some hard drive, hidden in an extra level in a game that is never played, or on a PD collection disk that is almost unknown. These graphics should be accessible to all by presenting them on his website. Somewhat deviating from his own credo, pixel graphics by the Danish graphic artist Facet have been added in the latest Update. (dr) [News message: 17. Oct. 2023, 06:05] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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